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Peer Feedback Week 6


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This week I found the feedback session to be much more helpful than last week’s as I had multiple people to gain feedback from. After showing the progress I had made with my project and modelling, the general consensus was that I am working at a high merit/distinction level due to the quantity and quality of the work that I put in. The area that I was weaker on however was my experimentation, not necessarily because of a lack of it, but because I have a lack of refined concept art outcomes. In regards to model sheets this is largely due to the fact that, because Adam’s design is simply a naked man, there isn’t much need for drawn references when I can just reference real life examples. This as a result largely made making a model sheet for Adam redundant and, as he was the only character model that I was making, meant that there wasn’t much incentive to develop refined concept art for him. Similarly, since the environments will largely be using third-party assets to save time there isn’t much reason to create refined environment art as they will change based on the limitations that I will face when making them. As a way to try and rectify this problem I am going to try to create multiple test renders that will show my iterative process and act as refined concept art. This will also be useful for if I am able to create a game bible during the rendering part of my project as I will be able to use the test renders as visual examples.

 
 
 

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