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FMP peer feedback week 3


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In this peer feedback session, I showed off my visual design research and world building that I had done for my project. For this I was instantly complimented on the direction of my project and the interesting concept of my world and narrative. I did however set out to try and get feedback on which of my antagonists I should use for my project. Ultimately wasn’t able to get any suggestions but they did say that it would be interesting if I tried interpreting my own dreams and basing aspects of my game on that. This would of, as they said, add a much stronger personal connection to the project. Whilst my project is based more on relationships with dreams as a whole as a way to show their significance, I do think there is value in this suggestion as a source for design inspiration when designing my game. As for the antagonist problem, I am already leaning towards using multiple antagonists. However, I still need to decide which ones I use and which I don’t so that o know how to structure the narrative.

 
 
 

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