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Battle World (A level Computer science project)


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This here is a isometric strategy game that I programmed in java as part of my A level computer science project. it is a turn based game where the player controls 3 units and battles an AI on a grid. All of the assets were custom made and drawn digitally with the exception of the units which were modelled and rendered out in blender to save time with drawing them out at different angles.


To anyone who is brave enough to read through the full document I commend your commitment to self suffering.


 
 
 

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